Hardcore IA
Hardcore gameplay
[center][b][size=5][u]Description and quick overview[/u][/size][/b][/center]
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[][size=3]Changes mostly related to survivability of Ryder and his team. Nerfing stats, mods, augmentation and powers from OP state to make game a bit challenging. Now you may rely on cover shooting, crowd control, squad positioning.[/size]
[][size=3][size=3]Ryder [/size]and squadmates doing significantly more weapon damage now with Hardcore Weapons mod installed. But you and your team shields and HP stats decreased depends on the version you chose. [/size]
[][size=3]This mod standalone do not cover all the things so I made a list of mods to complete it. Some of them are modified by me to fit and avoid conflicts.[/size]
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[center][b][size=5][u]Player Stats[/u][/size][/b][/center]
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[b][size=3][left][/left][/size][/b][size=3][b]HP[/b]
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Base HP: 500 > 150(ver.A); 100([size=3]ver.[/size]B)
HP regen delay: 8s > 16s
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[b]Shields[/b]
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Base shield capacity: 250 > 150(ver.A); 100(ver.B)
Shield regen: 50 > 15(ver.A); 10([size=3]ver.B[/size])
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[b]Fake level cap at 51[/b]
[spoiler]Enemies health scaling slowing down drastically after 50 level. This is the sweet spot for balanced gameplay in my opinion, 51 level for VII rank weapons
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[b]Unlocked loadout size 2 > 4[/b]
[/size][b][size=5][u][center]Augmentations[/center]
[/u][/size][/b][b][size=3]Shield Oscillator
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[size=3](Description in game will remain the same)
[/size][size=3]Old: (Weapon) When clip empties: Restores 25% shields; (Chest) On enemy killed: Restores 25% shields[/size]
[size=3]New: (Weapon) When clip empties: Restores 5% shields; (Chest) On enemy killed: Restores 5% shields[/size]
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[/size][b][size=3]Battlefield Assist Module
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Health threshold 20% > 30%
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[/size][b][size=5][u][center]Fusion Mods[/center]
[/u][/size][/b][size=3][b]Fusion Mod of Health
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Old: +100% Max Health -25% Max Shields;
New: +50% Max Health -25% Max Shields
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[/size][size=3][b]Fusion Mod of Shielding [/b][/size][size=3][spoiler]
Old: +50% Max Shields -25% Max Health;
New: +25% Max Shields -50% Max Health
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[/size][size=3][b]Fusion Mod of Robotics [/b][/size][size=3][spoiler]
Always: +25% Tech Construct Health +25% Tech Construct Damage -25% Max Shields
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[size=3]Fusion Mod of Resistance [/size][/b][size=3][spoiler]
Always: +20 Damage Resistance -10% Weapon Damage -10% Power Damage -10% Melee Damage
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[size=3][b]Fusion Mod of Rupture [/b]
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Always: +25% Weapon Headshot/Weak Point Bonus -35% Weapon Clip Size
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[size=3][b]Fusion Mod of Adrenaline[/b][/size]
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Its now has 0 stats, I didn't figure out how to nerf it yet so making it useless was the best I can do, the vanilla version of this mod shouldn't exist in this this game.
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[/size][/size][b][size=5][u][center]Powers[/center]
[/u][/size][/b][]Skill points invested no longer required
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[/u][size=3][color=#6257FF][b]Biotic[/b]
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[b]Barrier: [/b]
R6 Saving Barrier - Shields Restored at Low Health: 100% > 25%; Low Health Threshold: 20% > 30%; Saving Barrier Cooldown: 15s > 60s
[b]Charge:[/b]
R1 - Recharge Time (s): 8 > 12
R2 - Recharge Time: 35% > 10%
R6 Shock Trooper - Recharge Time 75% > 30%
R6 Bastion - Shield restored 50% > 0
[b]Nova:[/b]
R6 Shield Powered - Shield Cost: 100% > 50%
[b]Annihilation:[/b]
R6 Draining Field - Shields Restored: 30% > 25%
[b]Backlash:[/b]
Increased reflect damage for R1 and R5;
R5 Durability - Aegis Health: 40% > 50%
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[/size][/size][color=#ffd154][b]Tech[/b][/color][size=3][spoiler]
[b]Energy Drain:[/b]
R4 - Recharge Speed 30% > 15%
R4 Effectiveness - now adds 50% damage vs. shields
R5 Auxiliary Drain - Shields Restored per Additional Target 33% > 16.5%
R6 Team Drain - Ally Shields Restored: 50% > 33%; Shields Restored +25% > 0%
[b]Invasion:[/b]
Reduced incubation spread delay
R6 Virulence - AOE radius 2.5 > 3
R6 Sabotage - Enemy Weapon Damage -15% > -30%
[b]Team Support:[/b]
R6 Defense Grid - Damage Resistance per Ally: 6 > 10
[b]Offensive Tech:
[/b]R6 Technical Rounds - Weapon Damage Bonus: 30% > 10%
[b]Auxiliary Systems
[/b]R4 Weapon Mass Reduction - 40 > 25
R6 Omni-Vents - Power Recharge Time Rebate: 50% > 25%
[b]Shield Boost:
[/b]R1 - Initial Shields Restored: 125 > 30
Shields Restored per Second: 50 > 10
Shield Restore Duration (s): 3
Effect Radius (m): 8
Recharge Time (s): 15 > 18
R6 - Extended Duration: Shield Restore Duration +150% > +100%
[b]Tactical Cloak:
[/b]R1 - Cooldown: 15s > 25s; Gun Damage Bonus: 50% > 10%; Power Damage Bonus: 50%> 25%
R2 - Recharge Speed: 15% > 10%
R4 - Recharge Speed: 30% > 10%
R4 - Damage Bonus: Gun Damage Bonus 40% > 10%; Power Damage Bonus 50% > 25%
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[/size][color=#FF6666][b][size=3]Combat[/size]
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[b]Combat Fitness:[/b]
R6 Hold the Line - Low Health Damage Resistance: 200 > 90;
R6 In the Trenches - Damage Resistance in Cover: 100 > 30
[b]Omni Grenade:
[/b]Area Damage: 1000 > 500
R4 Frag Grenade - Direct Damage +25% > 0; Damage Radius +60% > 30%
R5 Shrapnel - Damage per Second: 100 > 40
[b]Trip Mine
[/b]Maximum Damage: 1300 > 750
[b]Flak Cannon
[/b]R6 Shredder - Damage per Second: 100 > 50; Damage Duration (s): 8 > 5
[b]Fortify
[/b]Recharge Time (s): 5 > 10
R6 Explosive Purge - Recharge Speed -50% > 0
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[/size][size=5][u][b][center]Squadmates[/center][/b][/u][/size][size=3][b]
[/b][b]Defensive stats
[/b][spoiler]
Base HP: 500 > 250
Base Shield Capacity: 500 > 250
HP regen: 100% > 30%(ver.A); 20%(ver.B)
Shield Regen: 100% > 30%(ver.A); 20%(ver.B)
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[b]Offensive stats[/b]
[spoiler]
Weapon damage increased:
Cora: 0.05 > 0.465
Drack: 0.15 > 0.99
Jaal: 0.8 > 3
Liam: 0.11 > 0.255
Pebee: 0.27 > 1.05
Vetra: 0.054 > 0.3
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[left][/left][b][left]Powers[/left][/b][/size][size=3][spoiler]
Skill points invested no longer required
[color=#f4f4f4]Skill points per level: 2 > 5
[b]Cora[/b][/color]
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[b]Defensive Training[/b]
R6 Saving Barrier - threshold 20% > 30%
R6 Barrier Projection - Max Shields 20% > 10%
[b]Shield Boost[/b]
R1 - Initial Shields Restored: 125 > 30; Shields Restored per Second: 50 > 10; Recharge Time (s): 15 > 20
R6 Regeneration - Shield Boost Initial Health Heal: 60 > 30
R6 Persistence - Damage Resistance 50 > 15
[b]Charge[/b]
R6 Bastion - Shield restored 50% > 0; Recharge Speed 20% > 30%
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[size=3][b]Liam[/b][/size]
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[b]Defense[/b]
R5 Close Combat Training - Damage Resistance while enemies are near: 20 > 10
R5 Defensive Positioning - Damage Resistance in Cover: 20 > 30
R6 Momentum - Damage Bonus per Kill: 5% > 30%; Damage Bonus Reset Duration: 10 > 15
R6 Morale Boost - Shield restored: 10% > 20% Health restored: 5% > 10%
[b]Overload[/b]
R6 Chain Overcharge - All damage 15% > 30%
R6 Neural Shock - All damage 15% > 0%
[b]Havoc Strike[/b]
R2 Reckless - Damage Resistance: 25 > 50; Damage Resistance Duration (s): 5 > 12
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[/size][size=3][b]PeeBee [/b]
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[b]Drack[/b]
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[b]Grizzled Veteran[/b]
R6 Defiance - Damage Bonus At Low Health: 100% > 50%
[b]Krogan Warrior[/b]
R3 Precision - All Power Effect Durations 30% > 20%
R4Tempered - All Power Recharge Speeds 25% > 10%
R6 Retaliation - Health Threshold: 25% > 30%; Damage Bonus At Low Health: 25% > 50%
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[b]Jaal
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[b]Resilience[/b]
R6 Obscuration - Health Threshold: 20% > 30%; Recharge Speed: 10 > 60
[b]Rebel Soldier[/b]
R6 Momentum - Power Damage: 20% > 40%; Duration: 5 > 15
[b]Energy Drain[/b]
R1 - Shields Restored: 35% > 33%
R4 Effectiveness - Shields Restored 15% > Shield Damage Bonus: 30%
R4 - Recharge Speed 40% > 25%
R5 Persistent Drain - Shields Restored per Second: 2% > 6%
R6 Auxiliary Drain - Shields Restored +20% > 0%
R6 Momentum - All damage +10% > 30%
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[/size][b]Vetra[/b]
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[b]Defensive Expert
[/b]R4 Physical Training - Max Health +25% > 40%
R5 Open-Field Training - Damage Resistance Bonus: 20 > 10
R5 Defensive Positioning - Damage Resistance Bonus: 20 > 30
R6 Emergency Power: Health Threshold: 10%>30%; Max Shields +25% > 0%; Max Health +25% > 0%
[b]Turian Smuggler[/b][b][/b]
R4 Efficiency - All Power Recharge Speeds +25% > 20%
R6 Disruptor Ammo - Bonus Weapon Damage Vs. Shields: 10% > 30%; Weapon Damage +10% > 0%
[b]Power Armor[/b]
R4 Shield Feedback - Shield Regen Bonus: 25% > 80% Health & Shield Regeneration Delay Reduction: 40% > 80%
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[b]Fake level Cap at 51[/b]
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[/size][b][size=6][u][center][/center][/u][/size][/b][size=3][/size][center][size=3][/size][b][b][b][size=5][u]My recommendations
[/u][/size][/b][/b][/b][/center][center][size=3]
[/size][/center][][url=https://www.nexusmods.com/masseffectandromeda/mods/889][size=3]Hardcore Weapons[/size][/url][size=3] [/size][size=2](modified, player stats and scope changes removed, download from optional files)[/size]
[][url=https://www.nexusmods.com/masseffectandromeda/mods/1203][size=3]Fixes Abbendum[/size][/url][size=2] (modified to avoid conflicts, download from optional files)[/size]
[][url=https://www.nexusmods.com/masseffectandromeda/mods/554][size=3]Multiplayer Powers in Singleplayer[/size][/url][size=3] [/size][size=2](there is separate version of main mod to pair with MP powers otherwise there is a conflict. Some of powers stats modified by me. Download from optional files)[/size]
[][size=3][url=https://www.nexusmods.com/masseffectandromeda/mods/1238]Simple scope crosshair and aim dot removal for all types of weapon[/url][/size][size=2] (I made this mod to balance low recoil etc. when not aiming using [url=https://www.nexusmods.com/masseffectandromeda/mods/889]Hardcore Weapons[/url], without this mod it would be easier to aim without zoom in)[/size]
[][size=3][url=https://www.nexusmods.com/masseffectandromeda/mods/880]Larger Enemy Groups[/url] [/size]
[][url=https://www.nexusmods.com/masseffectandromeda/mods/805?tab=description][size=3]Better Enemy Health Scaling[/size][/url]
[][size=3][url=https://www.nexusmods.com/masseffectandromeda/mods/1167?tab=description]MEA More Difficult Game Play[/url] [/size][size=2](use this one instead those two above if you want extra bulky enemies)[/size]
[][size=3][url=https://www.nexusmods.com/masseffectandromeda/mods/878]No Auto Reload[/url] [/size]
[][size=3][url=https://www.nexusmods.com/masseffectandromeda/mods/802]Weapon Augments Rebalance[/url] [/size]
[][url=https://www.nexusmods.com/masseffectandromeda/mods/541][size=3]MEA Fixpack[/size][/url]
[][size=3][url=https://www.nexusmods.com/masseffectandromeda/mods/528][font=Roboto, sans-serif][color=#6d9eeb]Cora Cryo Ammo Fix[/color][/font][/url] [/size]
[][size=3][url=https://www.nexusmods.com/masseffectandromeda/mods/718?tab=description]Havoc Strike Fix[/url] [/size]
[*][size=3][url=https://www.nexusmods.com/masseffectandromeda/mods/398]Balanced Melee Weapons[/url] [/size]
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Optional mods:[/u][url=https://www.nexusmods.com/masseffectandromeda/users/32092720]
[/url][url=https://www.nexusmods.com/masseffectandromeda/mods/778?tab=description]No Combo Cooldown[/url][url=https://www.nexusmods.com/masseffectandromeda/users/27605825]
[/url][url=https://www.nexusmods.com/masseffectandromeda/mods/731?tab=description]Invasion Primer
[/url][url=https://www.nexusmods.com/masseffectandromeda/mods/616]Colorless Weapon Mods[/url][/size][/list]
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