
KCD2 内部调试套件
一个内部调试套件,为游戏添加自定义调试菜单,包含物品生成器和Lua执行器。
查看大图Nightfall的KCD2 Internal 是《天国:拯救2》的一个操控套件。它配备了一个高性能的内部菜单,专为实时物品生成、世界调试、玩家属性修改和实时 Lua 脚本而设计。
该模组注重稳定性和易用性,利用 SEH(结构化异常处理)确保即使在游戏更新期间指针发生变化,你的游戏会话也能保持稳定——即便某些功能会失效。
[heading]安装说明[/heading]
[list=1] []导航到游戏的可执行文件目录:[/] [/list][code]...\KingdomComeDeliverance2\Bin\Win64MasterMasterSteamPGO[/code][list=1] []找到原始的 [b]Quatmosphere.dll[/b] 并将其重命名为 [b]Quatmosphere_orig.dll[/b]。[/] []从 .zip 文件中提取修改后的 [b]Quatmosphere.dll[/b] 并将其放入[br]相同[/]的文件夹中。[/] []启动游戏。菜单将自动初始化。[/] []加载存档后,请按照菜单内的屏幕 [i]教程[/i] 选项卡进行操作。[/*] [/list]
[heading]主要功能[/heading]
[list] [][b]智能物品生成器[/b] — 带有分类过滤(武器、护甲、食物等)的可搜索数据库。物品默认以 100% 耐久度生成,并附带快速复制按钮,用于获取脚本使用的物品ID。[/] [][b]实体管理与追踪[/b] — 查看附近实体的实时列表,带有动态 3D 距离追踪。具有“按距离排序”选项、实体冻结/传送功能,以及玩家传送到实体处的功能。[/] [][b]属性与生命值编辑器[/b] — 实时修改生命值、耐力、能量和饱食度。[/] [][b]无限开关[/b] — 锁定你的生命值,以防止在测试期间死亡或疲劳。[/] [][b]视觉调试 (ESP)[/b] — 透过墙壁绘制 NPC 名称和调试信息,带有可自定义的距离滑块。[/] [][b]Lua 执行器[/b] — 在游戏中运行任意 Lua 脚本。功能包括一个多行编辑器,支持实时语法高亮、剪贴板/选区粘贴、自动布局滚动、鬼影文本建议以及点/冒号感知的上下文自动完成。包含一个一键示例代码片段库。[/] [][b]游戏内日志阅读器[/b] — 内置 [code]kcd.log[/code] 追踪查看器,具有不区分大小写的子字符串搜索、行着色(错误/警告/信息/调试)以及可拖动的面板分隔线布局调整功能。[/] [][b]持久化布局[/b] — 设置面板包括持久化支持,通过 [code]menu_settings.bin[/code] 在游戏会话之间自动加载和保存自定义菜单属性。[/] [][b]用户友好的 UI[/b] — 集成的点击穿透防护,让你可以与菜单交互而不会意外移动角色或点击游戏按钮。[/] [/list]
[heading]快捷键[/heading]
[list] [][code][INSERT][/code] — 切换菜单可见性[/] [/list]
[heading]⚠️ 重要安全提示[/heading]
[b]存档损坏风险:[/b]在使用生成工具前,请务必备份你的存档。 [b]任务进度:[/b]生成特定任务物品可能会破坏游戏逻辑流程。某些任务物品是“不可丢弃的”,如果过早生成,可能会永久占用背包空间或阻止任务触发器的运行。请负责任地使用生成器! [b]Lua 脚本:[/b]Lua 执行器以与游戏自身脚本相同的权限运行你输入的任何代码。不要粘贴来自不信任来源的代码,并在尝试任何不熟悉的操作前备份存档。 [b]兼容性问题:[/b]如果你安装了其他模组(例如 Optiscaler - 帧生成),某些功能可能无法正常工作,最坏的情况下,会导致游戏崩溃。
[heading]支持[/heading]
如果你遇到漏洞或有功能建议,请在 Discord 上给我发消息:[b]NightfallCT[/b]
[heading]视频[/heading]
[b][youtube]rAoUMIW3Lbc[/youtube][/b] [b][youtube]D-BzHyTPcI4[/youtube][/b]
[size=5]实用信息[/size]
[b]实体类别:[/b] [spoiler][0] AISpawner [1] AlchemyItem [2] AreaBezierVolume [3] AreaBox [4] AreaRiver [5] AreaRoad [6] AreaShape [7] AreaSolid [8] AreaSphere [9] AreaTrigger [10] AudioAreaAmbience [11] AudioAreaEntity [12] AudioAreaRandom [13] AudioTriggerSpot [14] BasicEntity [15] Bed [16] Birds [17] BirdsTakeoff [18] Boid [19] BreakableObject [20] Breakage [21] CameraShake [22] CameraSource [23] CameraTarget [24] CaptionObject [25] Chair [26] CharacterAttachHelper [27] Chickens [28] ChickensBrownLight [29] ChickensWhite [30] ChoppingBlock [31] ClipVolume [32] Cloth [33] Cloud [34] Comment [35] Concept [36] Constraint [37] CrimeDebugger [38] DeadBody [39] DeadBody_Horse [40] DeadBody_Human [41] DestroyableObject [42] DetailMovementSmartObject [43] DialogTrigger [44] DiceInteractor [45] DiceMinigameCup [46] DogMarkingSpot [47] EnvironmentLight [48] Explosion [49] FieldMouse [50] FireplaceSmartObject [51] Fish [52] Flash [53] Fog [54] FogVolume [55] GeomCache [56] GhostDummy [57] Grindstone [58] Hazard [59] ItemSlot [60] ItemSlotBook [61] ItemSlotPile [62] JointGen [63] Ladder [64] LayerProfile [65] Light [66] LightBox [67] Lightning [68] LocationPoint [69] LODArea [70] MissionObjective [71] MovingSmartObjectHolder [72] MusicCutscene [73] NavigationSeedPoint [74] NewHomesEntity [75] ParticleEffect [76] PickableArea [77] PositioningAreaShape [78] PrecacheCamera [79] PredefinedNavigationPath [80] PrefabPort [81] PressurizedObject [82] PrismObject [83] ProximityTrigger [84] Raptors [85] Rats [86] ReflexLight [87] RigidBody [88] RigidBodyEx [89] RuntimePrefab [90] SchedulerHub [91] SequenceArea [92] SequenceObject [93] ShootingTarget [94] ShootingTargetOld [95] Shop [96] SmartAreaShape [97] SmartObject [98] SmartObjectCondition [99] SmartObjectHolder [100] SO_ActionSettings [101] SO_AnimationAndBark [102] SO_CheeringSpot_Leaning [103] SO_CheeringSpot_Standing [104] SO_DeadBody_Horse [105] SO_DeadBody_Human [106] SO_DeadBody_Human_Hanged [107] SO_DeadBody_Human_Interactable [108] SO_DeadBody_WolfDog [109] SO_DiggingSpot [110] SO_HostageSituation [111] SO_LeaningRail [112] SO_LyingHarmed [113] SO_LyingHarmed_Healing [114] SO_LyingHarmed_Wounded [115] SO_Party_Duo_Sitting [116] SO_Party_Duo_Standing [117] SO_Party_Lying [118] SO_Party_Sitting [119] SO_Party_Standing [120] SO_SpecialSittingActivity [121] SO_Test_AnimationPreview [122] SO_TrackviewMessage [123] SO_WaitingSpot [124] SpawnGroup [125] SpawnPoint [126] SpeedLimiter [127] StanceSmartObject [128] StartFG [129] StoneThrowingNode [130] TagPoint [131] TranscriptionTable [132] TriggerArea [133] UIApseLinkNode [134] UIShopLinkNode [135] ViewDist [136] VisibilityArea [137] VolumeObject [138] WHCartMountPoint [139] Wind [140] WindArea [141] Lights.Standard.Light [142] Lights.Standard.AreaLight [143] Lights.Standard.Light_Ambient_Black [144] Lights.Standard.Light_Ambient_Red [145] Lights.Standard.Light_Projector [146] Lights.Standard.Light_Style_Fire [147] Lights.Special.PlayerHeadLight [148] Lights.Standard.Light_Candle [149] Lights.Standard.Light_Fire_Small [150] Lights.Standard.Light_Fire_Medium [151] Lights.Standard.Light_Fire_Medium_NoShadow [152] Lights.Standard.Light_Torch [153] Lights.Standard.Light_Candles_three [154] Lights.Standard.Light_Candles_five [155] Lights.Standard.Light_Fire_Small_NoShadow [156] Lights.Standard.Light_Fire_Medium_BigRadius [157] Lights.Standard.Light_Fire_Small_BigRadius [158] Lights.Standard.Light_Candle_fake [159] Lights.Standard.Light_Candles_seven [160] Lights.Standard.Light_Torch_playerOnly!!! [161] Lights.Standard.Light_Fire_Big [162] Lights.Standard.Light_Fire_Big_NoShadow [163] Lights.Standard.Light_Fire_Home_Fireplace [164] Lights.Standard.Light_Torch_Projector [165] Lights.Standard.Light_Fire_Inset_Fireplace [166] Lights.Standard.Light_Candles_seven_corner [167] Lights.Standard.Light_Candles_seven_wall [168] Lights.Standard.Light_Candles_three_wall [169] Lights.Standard.Light_Fire_Medium_corner [170] Lights.Standard.Light_Candles_five_wall [171] Lights.Standard.Light_Candle_lamp [172] Lights.Standard.Light_Fire_Medium_3rd [173] Lights.Standard.Light_Fire_Home_Fireplace_wall [174] Lights.Standard.Light_Lantern [175] Lights.Standard.Light_Burning_House [176] Lights.Standard.Light_Torch_cheap [177] Lights.Standard.Light_Candle_lamp_large [178] Lights.Special.distant_fire_suchdol [179] Lights.Standard.Light_Torch_Wearable [180] Lights.Standard.Light_Firebasket_NoShadow [181] Lights.Standard.Light_Candles_two [182] Lights.Standard.Light_Candles_chandelier_big [183] Lights.Standard.Light_Candles_chandelier_small [184] Lights.Standard.Light_Candle_lamp_spotshadow [185] Lights.Standard.Light_Candle_lamp_large_spotshadow [186] Lights.Standard.Light_Fire_Medium_novertclip [187] Lights.Standard.Light_Torch_Wearable_Longdistance [188] Lights.Standard.Light_Candle_Alchemy [189] Lights.Standard.Light_Fire_Small_shortVertClipDist [190] Lights.Standard.Light_Candles_five_shortVertClipDist [191] Lights.Standard.Light_Candles_seven_shortVertClipDist [192] Lights.Standard.Light_Candles_chandelier_small_shortVertClipDist [193] Lights.Standard.Light_Fire_Medium_novertclip_ratbor [194] Lights.Standard.Light_Candles_seven_wall_largeVertClipDist [195] Lights.Standard.Light_Candles_chandelier_big_shortVertClipDist [196] Lights.Standard.Light_Torch_shortVertClipDist [197] Lights.Standard.Light_Torch_Projector_shortVertClipDist [198] Lights.Standard.Light_Candle_lamp_projector [199] Lights.Standard.Light_Candle_shortVertClipDist [200] Lights.Standard.Light_Candle_lamp_large_shortVertClipDist [201] Lights.Standard.Light_Burning_House_Malesov [202] Lights.Standard.Light_Candle_lamp_largeVertDistClip [203] Lights.Standard.Light_Candles_Suchdol_largeVertClipDist_1 [204] Lights.Standard.Light_Candles_Suchdol_largeVertClipDist_2 [205] Lights.Standard.Light_Candles_chandelier_big_shortVertClipDist_noSpotShadow [206] Lights.Standard.Light_Candles_chandelier_small_largeVertClipDist [207] Lights.Standard.Light_Torch_LongDistance [208] Lights.Standard.Light_Candles_two_shortVertClipDist [209] Lights.Standard.Light_Candle_lamp_shortVertDistClip [210] Lights.Standard.Light_Fire_Medium_shortVertDistClip [211] Lights.Standard.Light_Candles_chandelier_big_noSpotShadow [212] Lights.Standard.Light_Torch_Projector_noshadows [213] Lights.Standard.Light_Torch_Projector_special [214] Lights.Standard.Light_Torch_Wearable_NoShadow [215] Default [216] GeomEntity [217] RopeEntity [218] FlowgraphEntity [219] AudioListener [220] PlayerProximityTrigger [221] WaterVolume [222] NullAI [223] Player [224] PlayerFemale [225] DummyTarget [226] NPC [227] NPC_NAI [228] NPC_Female [229] Horse [230] InventoryDummyHorse [231] Dog [232] Wolf [233] WildDog [234] Boar [235] CattleCow [236] CattleBull [237] Hare [238] Hen [239] Pig [240] RedDeerStag [241] RedDeerDoe [242] RoeDeerBuck [243] RoeDeerHind [244] SheepRam [245] SheepEwe [246] InventoryDummyDog [247] InventoryDummyPlayer [248] InventoryDummyPlayerFemale [249] InteractionTrigger [250] SequenceTrigger [251] SmartObjectTrigger [252] ActionTrigger [253] KettleActionTrigger [254] FoodProcessingTrigger [255] WaterTubeActionTrigger [256] BedTrigger [257] IndulgenceBoxTrigger [258] AnimalSpawner [259] CatHolder [260] CatWaypoint [261] AnimChar [262] StoneThrowingPile [263] Battlement [264] WHCart [265] LevelHolder [266] FastTravelCutsceneData [267] IngameCutsceneData [268] SkipTimeCutsceneData [269] CutsceneHolder [270] PlayerWeapon [271] DialogueHolder [272] Stash [273] StashCorpse [274] CartStash [275] Nest [276] DestroStash [277] Lockpickable [278] CarryItemPile [279] AnimObject [280] RandomEvent [281] RandomEventPlace [282] TagPointWithScript [283] AlchemyTable [284] Smithery [285] AnimDoor [286] AreaUnion [287] Hole [288] Debris [289] RuntimePrefabAutoPhase [290] LedgeObject [291] LedgeObjectStatic [292] WaterPuddle [293] Rain [294] InteractiveObjectEx [295] SinglePlayer [296] Arrow [297] Decoy [298] Book [299] CarryableItem [300] Lamp [301] MissileWeapon [302] PickableItem [303] RecipesBook [304] Torch [305] BreakRepGameObject
(此列表由 NightFyre 编制)[/spoiler]
[b]类信息:[/b] [spoiler][b]class ItemObject { public: char _0[0x50]; // 0x00 BYTE itemIDPart1[0x10]; // 0x50 int itemIDPart2; // 0x60 int itemAmount; // 0x64 float durability; // 0x68 char _1[0x6C]; // 0x6C DWORD64* pItemCollection1; // 0xD8 DWORD64* pItemCollection2; // 0xE0 DWORD64* pItemCollection3; // 0xE8 DWORD64* pItemCollection4; // 0xF0 };
class NameClass { public: char entityName[12]; // 0xC205D9D0 char pad_0x000C[0x14]; // 0x000C
}; // Size=0x0020
class FactionClass { public: char entityFaction[32]; // 0xC205D9D0
}; // Size=0x0020
class C_LivingEntity { public: char pad_0x0000[0xA0]; // 0x0000 vec3_t coords; // 0x00A0 char pad_0x00AC[0x35C]; // 0x00AC
}; // Size=0x0408
class C_PhysicalProxy { public: char pad_0x0000[0x38]; // 0x0000 C_LivingEntity* pC_LivingEntity; // 0x0038 char pad_0x0040[0x3C8]; // 0x0040
}; // Size=0x0408
class C_GameObject { public: char pad_0x0000[0x90]; // 0x0000 C_PhysicalProxy* pC_PhysicalProxy; // 0x0090 char pad_0x0098[0x370]; // 0x0098
}; // Size=0x0408
class C_Entity { public: char pad_0x0000[0xB8]; // 0x0000 C_GameObject* pC_GameObject; // 0x00B8 char pad_0x00C0[0x748]; // 0x00C0
}; // Size=0x0808
class C_Soul { public: char pad_0x0000[0x360]; // 0x0000 NameClass* pNameClass; // 0x0360 char pad_0x0368[0x30]; // 0x0368 FactionClass* pFactionClass; // 0x0398 char pad_0x03A0[0x368]; // 0x03A0 float health; // 0x0708 float stamina; // 0x070C float energy; // 0x0710 float fullness; // 0x0714 char pad_0x0718[0x414]; // 0x0718 float velocity; // 0x0B2C char pad_0x0B30[0x1B0]; // 0x0B30 C_Entity* pC_Entity; // 0x0CE0 char pad_0x0CE8[0x358]; // 0x0CE8
}; // Size=0x1040[/b][/spoiler]
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