
Max Level Cap 50 No Exclusive Skills and More Exp To Level
Level cap has been increased to 50, all restrictions on exclusive skills have been removed, to compensate all level 6 skills are given to Henry for free giving you effectively 15 perk points per skill tree incase you wanted to add some from mods, EXP needed per level has also been increased so you're no longer going to reach max level in Trosky.
查看大图[size=4][b]Description[/b][/size]
[size=3][color=#D4D4D8]I have created a combination of some changes I've found provide a challenging but fun way to play, and it took quite a while to get it to play nicely but once I figured out the .lua script timing we were off to the races! Has been tested fully and can confirm it works as intended on the latest patch though not sure about compatibility with other mods, though I imagine it doesn't like anything that changes exp gained or perk level requirements. [/color][/size]
[size=4][b]Installation instructions[/b][/size]
[color=#d4d4d8]Easy peasy just plop it right in your KingdomComeDeliverance2/Mods folder and it should be good to go. If you have a mod_order.txt file the mod ID is the same as the mod folder for simplicity. [/color]
[size=4][b]Main features[/b][/size]
[size=3][color=#D4D4D8]Okay here's the meat and potatoes of the mod!
[/color][/size]
[b]Increased Level Cap[/b]
I have seen countless posts and experienced myself the frustration with basically every buff in the game being useless. Some skills reach their cap so fast you're level 30 before you even leave Trosky so this mod fixes that problem in several ways, first obviously the level cap being increased from 30 > 50. Before you post comments asking if it can go to 100, there really won't be any need and you'll see why soon.
[b]Increased Experience Requirement[/b]
This is where I feel the fun of the mod really comes and you're actually encouraged to use potions and benefit from your skill perk buffs. I've increased the experience requirement in a way that the early levels take longer and you essentially get soft capped for most skills in the mid to late 30s. This not only allows you to become superhuman Henry but the bonuses you receive from your buffs and potions actually push you beyond those super human limits. I'm not going to post the entire EXP chart but by the time you reach level 30 it's going to take you just as long to reach 31 as it would have to reach 35 with the Vanilla EXP scaling with just a level unlocker mod. The overencumbered walking to gain experience at level 30 has gone from roughly 9 minutes for 1 level to over half an hour. So yeah, level 100 wasn't really necessary lol
[b]Easier Skill Unlock Levels[/b]
The biggest issue I had with simple unlocker mods was that the way KCD2 works is it's hard coded to only distribute 13 perk points per skill. That means if you have a level 50 cap, you don't get all your points until around level 40 and by then you don't need them. So what I've done is decreased all of the skill unlock requirements by roughly 2-4 levels. The max skill level required to unlock everything is 12 however because of the increased level cap you no longer receive a skill point every 2 levels, instead it forces Henry to gain them about every 3.5 so this gives you essentially full build freedom without being locked behind what's going to be a grind to level. This is where your potions and passives will come in handy and actually feel useful! I have also increased the experience gained from events for some of the harder skills like Speech and Scholarship by 5x. The base game gives you 1 Speech xp for a white text option, 5xp for a battle cry, 2xp for a taunt. When you need over 1k xp at level 10 that can take awhile. So now reading a lore book for example will grant you around 125xp instead of 25xp.
*Disclamer - The UI is kind of weird and doesn't always display the correct skill level requirement but it will still unlock at the correct level.
- 8 and 10 reduced to 6
- 12 and 14 reduced to 8
- 16 and 18 reduced to 10
- 20 reduced to 12
[b]A Headstart!
[/b]Henry now begins with all of his level 6 skills already unlocked so this will free up some precious early skill points to spend elsewhere but also gives you enough to collect the exclusive skills that have been unlocked. That's right, not only are skills easier to acquire, per se, but you can now get all of them! There are standalone mods for this if you don't want all the other stuff that comes with it. I personally always found some of the early weapon skills to be kind of useless as they lower the weapon skill requirements and you feel shoehorned into them as they're actually redundant a couple hours into the game so you either take them first or they sit there unused the whole playthrough. Now they actually serve a purpose and they're free! (Well the tier 1 skills are). This also means you're not going to be able to rush to top tier gear right away either no matter how rich you are, so when Henry reaches One Punch Man status, he's earned it.
[size=4][b]Requirements[/b][/size]
[size=3][color=#D4D4D8]I was able to run this on its own so shouldn't require anything extra.[/color][/size]
[size=4][b]Shout outs[/b][/size]
My cat for providing cuddles and support while I figured out how to mash this all together and coffee for always being there when its needed!
Also, honourable mentions to Vasegh the original mod creator for the skill/stat unlock mods, Zyrianpollex's comment section for the idea on soft locking level gains, and Zaphyrex who uploaded the original standalone exclusive skill unlocker.
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