
姿态掌握
切换姿态以施展不同的多变连击II。
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模组内容
本模组的核心内容即为一点:
- 使出破棍式 / 风云转后,可切换棍法使出不同的二段切手技。
对于进尺,则与退寸后一样,可以随时切换戳棍打出,无命中对手的需求。
参悟「赌胜」后,进尺可以稳定响应破棍式的识破获得无敌帧。
根据游戏原生连携系统做了针对性适配,以力求做到与本体基本保持一致。
模组内容 - 扩展版本
此版本的模组是为测试此模组基本框架的可拓展性而制作的特别版本,内置了「更容易的化身取消」和少量调整后的来自「更好的立棍」中风云转、江海翻的相关内容。
关于调整后的「更好的立棍」中的内容,具体细节如下:
在参悟「铁树」「疾返」的情况下,风云转会获得一个新能力——弹反。 对于风云转的起手式,会添加与其无敌帧时长一致的弹反窗口; 若参悟了「退寸进尺」,则会为风云转下棍的开头添加与起手式一致的无敌和弹反窗口。 一次成功的弹反可以快速衔接下一个动作,但不具备像铜头一样的打断能力,不会额外追加无敌帧,且不属于「化解攻击」。 在参悟「知机」的情况下还能获取少量棍势,与玄铁 2 件套能够联动。 此弹反窗口和风云转自身的无敌帧一样,会受到「耳听八方」的加成。
在参悟「欺身」「应变」的情况下,风云转下棍后短时间内衔接轻击将使出欺身动作。
在参悟「贯索」「气息不绝」的情况下,江海翻后衔接轻击将从轻棍第四式开始出招。 同样根据连携系统做了专门适配,加入正确的连携动作不会打断后续出招。
注意事项(重要)
本模组为无前置的 .pak 模组,为了达成根据棍法切换的效果对二段切手技的实现方式进行了较大变动。 虽然尽可能还原了游戏原生手感,但仍具有以下副作用:
- 在使出一段切手技后,通常需要至少 2 次输入才能响应并使出二段切手技;
- 解锁第五段棍势后,若使出一段切手技之后棍势值已满,则本次只能使出当前棍法的二段切手技;
- 对于使出破棍式 / 风云转后没有命中对手时,衔接蓄力重击的时机有较大提前;
- 关于已知的一些问题 对于纯棍法切换的版本,在一段切手技末端尝试使出二段切手技时,可能会直接打出对应棍法的蓄力重击; 对于扩展版本,在风云转下棍弹反后,若短时间内使出铜头铁臂并衔接重击,即使未能成功转震,也可能能够直接打出蓄力重棍; 且此效果确认为弹反中的铜头铁臂效果所致,纯配表没有修复手段(虽然与本模组的核心内容无关)
如果对于上述存在的问题已经知悉,或者认为需要先了解、游玩本模组才能对以上问题有系统认知的话,就可以移步至 MODS 标签页下载模组体验游玩了。
问题 - 为什么没有退寸接续其他二段切手技?
- 退寸无法打中对手
- 斩棍式和江海翻相对进尺的打断能力更强,而退寸接续的招既然被设计为低打断的进尺,那就理应不该接更强打断的招式; 且退寸的成本本来就很低,有失平衡
- 纯粹没法做,强行按照目前的方法会导致退寸后无法接续搅阵。只能说搅阵始终是过不去的坎
Mod Content
The only feature of this mod is as follows:
- Upon performing Resolute Strike / Sweeping Gale, the Destined One can perform different Varied Combo II according to current Stance.
For Forceful Thrust, same as upon Tactical Retreat, it can be performed after switching to Thrust Stance no matter Varied Combo I hits enemies or not.
Awakening [Lucky Strike] ensures Invincibility for Forceful Thrust after seeing through by a Resolute Strike.
Several adapative tweaks are made to promise everything works like the same as the original combo synergy system.
Mod Content - Modification Test
This version is specifically for testing the expansibility of this mod, and is integrated with Easier Spirit Cancel and relative content of Sweeping Gale and Churning Gale from simplified This version is specifically for testing the expansibility of this mod, and is integrated with Pillar Stance QoL
Details about tweaked [Pillar Stance QoL] are as follows:
Awakening [Steel Pillar] and [Rapid Return] will give Sweeping Gale a Deflection ability. For the Starting Move, it will gain a Deflection window with the same duration as its Invincibility. After awakening [Offense in Defense] will gain the same Invincibility and Deflection window for the Ending Move. A successful Deflection can skip to the next move quickly, but does NOT stagger enemies like Rock Solid, does NOT gain extra Invincibility like Resolute Counterflow or Lucky Strike, and does NOT count as Seen-Throughs in Return of Rivals. Awakening [Nick of Time] grants a small amount of Focus upon a successful Deflection. The 2-Set Bonus of Iron-Tough Armor Set increases the Focus gained. Similar to the Invincibility, the duration of Deflection window can be extended by [All Ears].
Upon awakening [Easy Prey] and [Adaptability], initiating Light Attack upon Sweeping Gale within a short period of time performs the move of Easy Prey.
Awakening [Winding Wind] and [Hidden Strength] will initiate a Light Combo from the fourth move upon Churning Gale. Also made adaptive tweaks to follow the synergy system.
Attention (Important)
This mod is a .pak mod without any other requirements. To achieve the goal of switching Varied Combo II by Stance, this mod has made significant modifications that are kind of destructive. Although have tried my best to reproduce vanilla gameplay, it still causes several side effects.
- In most cases, at least two inputs are needed to perform Varied Combo II in time after Varied Combo I.
- With Focus Point V unlocked, if Focus reaches 5 Points full after Varied Combo I hits the enemy, the Destined One can only perform corresponding Varied Combo II this time.
- Upon Resolute Strike / Sweeping Gale that does NOT hit any enemies, the time allowing to perform Heavy Attacks is considerably earlier.
- About Known Issues For pure Stance-switching version, trying to perform Varied Combo II at the very end of a Varied Combo I has the posibility to perform a Heavy Attack instead. For modified version, casting Rock Solid and performing Heavy Attacks upon a successful Deflection of Sweeping Gale Ending Move has a chance of performing Heavy Attacks without charging even Rock Solid does NOT deflect any attacks. This issue is confirmed related to the [Rock-Solid Feedback] effect in the Deflection window and it is unable to fix for pure .pak mods. (Though this is not the target of this mod)
If you already know those issues above, or just think you need to play the mod to get how much those things would affect gameplay, then you can move to MODS page to download and play.
Question - Why there's no Tactical Retreat to other Varied Combo II?
- Tactical Retreat cannot hit any enemies.
- Skyfall Strike and Churning Gale are easier to stagger enemies compared to Forceful Thrust. And since the original design is Forceful Thrust, a weaker move, goes after Tactical Retreat, performing other stronger moves after Tactical Retreat does not make sense; Also Tactical Retreat is already a low-cost way to gain Invincibility. Other Varied Combo II after Tactical Retreat kind of breaks the balances.
- Just simply unable to do this. Insisting to do it following the current methods will make it unable to unleash Whirling Thrust after Tactical Retreat.
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