Vampire Form Toggle

Vampire Form Toggle

Switch between Coen's human and vampire forms whenever you want, without changing the time of day.

[b]Features[/b]

- Toggle human/vampire form with Mouse 4 or F6.
- Restore the game's normal day/night behavior with Mouse 5 or F7.
- Switches gameplay state, visible body form, equipment/consumables, and the
  active-ability wheel to the matching Day or Night loadout.
- Keeps the selected ability wheel active across weapon and HUD refreshes.
- Uses Coen's main standard vampire body and preserves equipped clothing.
- Does not alter the world clock or bundle replacement character assets.
- Does not rewrite saved Day or Night quickslot assignments.
- Tiny open-source Lua mod with no background polling.

Tested on Steam Patch 2
dw1-pc-256181-shipping-patch2-all-CL-256181 with UE4SS
v3.0.1-1111-g97b7e501.
[b]
Installation[/b]

1. Install a compatible RE-UE4SS build into the game's
  Dawnwalker\Binaries\Win64 directory.
2. Extract DawnwalkerFormToggle from this archive into
  Dawnwalker\Binaries\Win64\ue4ss\Mods.
3. Launch the game.

The final path should be:

Dawnwalker\Binaries\Win64\ue4ss\Mods\DawnwalkerFormToggle\Scripts\main.lua

[b]Controls[/b]

[b]Mouse 4[/b] or [b]F6:[/b] toggle between human and vampire.
[b]Mouse 5[/b] or [b]F7[/b]: return to automatic day/night form selection.

[b]Uninstallation[/b]

Press Mouse 5 or F7 once in gameplay, exit the game, and delete the
DawnwalkerFormToggle folder.

[b]Compatibility and safety[/b]

[b]Recommended:[/b] finish the prologue and unlock both forms normally before
using the toggle. It can operate earlier, but I wouldn't recommend it for obvious reasons.

The mod calls the native DawnwalkerPlayerCharacter:SetFormSelectionPolicy
function for gameplay state and AppearanceComponent:ApplyBody for visuals.
It selects the game's existing Day/Night equipment and ability loadouts and
redirects read-only active-ability lookups while a form is forced; it does not
manually grant abilities or overwrite loadout assignments. The vampire moveset,
both visual transformations, Night equipment, and persistent Night ability
wheel were verified in-game, but every ability and quest gate has not been
exhaustively tested.

Forcing a form the game does not expect could affect scripted scenes or quest
logic. Keep a backup save and use Mouse 5 before important scripted sequences
while the mod is new.

Game patches may require an updated UE4SS build.

Version 0.2.1 and later follow the actively controlled player pawn, preventing
stale player objects from breaking the toggle after map loads or progression.
Version 0.3.0 adds persistent equipment and active-ability loadout switching.

[b]Credits[/b]

- RE-UE4SS developers and contributors.