
Animal Sounds Remover
Removes Deer/Elk, Sheep/Goat and Pig/Boar sounds from Ghost Recon Breakpoint. Other less annoying ambient animal sounds (birds, etc) are not removed. This eliminates only the animals which startle make a racket, run 10 feet away, then startle and start screaming again.
查看大图Removes the [b]Deer/Elk, Sheep/Goat and Pig/Boar[/b] sounds from Ghost Recon Breakpoint.
This mod targets specifically only the animal sounds for animal entities out in the wild which react to you and run away screaming. There are some bird entities which react in this way, but since they actually fly away and don't get triggered 10 times in a row, I did not remove them. All other unseen / ambient animal noises still remain.
[table][tr][th]Sound[/th]
[th]Removed[/th]
[/tr]
[tr][td]Deer/elk[/td]
[td]20[/td]
[/tr]
[tr][td]Pig/boar[/td]
[td]31[/td]
[/tr]
[tr][td]Sheep/goat[/td]
[td]14[/td]
[/tr]
[/table]
[b]- ALL OTHER SOUNDS REMAIN [u]VANILLA[/u] -[/b]
None of the removed sounds include foot (hoof) stomps, so the animals still make foot step noises as they run away.
[b]INSTALLATION:[/b]
NOTE: To install this mod [b]you only need the ANIMALS SILENCED.rar[/b] from the downloads. The other .rar is for mod makers, see below for additional detail.
[list=1]
[]Download ANIMALS_SILENCED.rar and extract it somewhere. There is a .pck inside.[/]
[]Close Ghost Recon Breakpoint[/]
[]Open your [b]\Ghost Recon Breakpoint\sounddata\pc[/b] folder[/]
[]Move the original [b]soundspc_sfx_amb_.pck[/b] to a safe backup location.You can simply create a 'Backup' folder in \sounddata\pc, rename the existing .pck with 'backup' in its name, and move it there.[/]
[]Copy 'soundspc_sfx_amb_ANIMALS_SILENCED.pck' into the folder with the rest of the .pcks[/]
[][b]Rename[/b] the copied file to [b]soundspc_sfx_amb_.pck[/b][/]
[/list]No external utilities or dependencies needed. This mod does not require Anvil.
To remove this mod after it has been installed, simply restore your backed up original sfx_amb_.pck.
[b]COMPATIBILITY:[/b]
[b]To my knowlege (which may be incorrect) most other mods should be compatible with this mod. Mods such as hit marker sound removal, those that change gun sounds or voice lines shouldn't be impacted by this mod. However, weather/environment sound mods might be.[/b]
[b]I HAVE NOT TESTED THIS MOD WITH ANY OTHERS.[/b]
[list]
[]If you have other mods which have previously edited [b]soundspc_sfx_amb_.pck[/b] installing this mod will undo those mods' changes to the ambient sounds pck by overwriting them.[/]
[]However, because this mod does not alter the file structure or names of the content within the .pck, it has simply replaced animal sounds with silence where their original sound files were. If you reinstall any mods that change / unpack -> repack / whatever to [b]soundspc_sfx_amb_.pck[/b] [b][u]after[/u][/b] you swap the files, they should run successfully and both mods should work together.[/]
[/list]In the event of a conflict, at this time I have no plans to directly support any other mods. I made this mod for me, and am making it available as-is. However, for other mod makers: In the download section I have included a technical assets map which outlines the location of all the modified files if you wish to build on this work, or otherwise incorporate it into your own mods, by all means feel free to do so.
Verification:
Source:
Size: 1,043,414,632 bytes (995.078 MiB)
SHA-256: 426ad6b2f83340a589197a0606a18b8f6ff954f2c32f05be6c30a2a057c65962
Modified package:
Size: 1,046,572,648 bytes (998.089 MiB)
SHA-256: 5162f7f4b8e318eab73fd26cb37d875bd1d162155767306b0f78184dc330fdf1
Change: +3,158,016 bytes (3.012 MiB)
Q: If you removed files why is this bigger than vanilla?
A: No files were actually removed, writing silence with the encoding to ensure no issues made it a little bit bigger.
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