
创建:敌对空域
掠夺者主题飞艇袭击!
查看大图Create: Hostile Skies
Hostile Skies 添加了在玩家附近生成、并从空中环绕飞行的巡逻掠夺者飞艇。本模组力求尽可能沉浸,因此每艘船都是真正可驾驶的 Sable 飞艇。你可以在飞行途中登船并搜刮宝箱,或者如果你愿意,也完全可以不去招惹它们!但招惹它们的玩家将承担后果……
⚠️ 抢先体验
这是首个公开发布版本。模组可玩且应保持稳定,但内容有限。
目前需要将模拟距离设置为 10。
请在 Discord 中报告任何错误。
特性
- 4 艘船,分为 2 个等级:三艘 T1 侦察船(Karve、Outrider、Lookout)和一艘 T2 蒸汽船(Hirdskip)
- 等级 progression:击杀袭击队长以随时间解锁更高等级的船只
- 不祥之兆集成:喝下不祥之瓶以保证生成你已解锁的最高等级,并伴随按比例提升的船员和战利品
- 自动驾驶:袭击会使用舵轮和操纵杆自行飞行。它还会尝试避开地形,并在卡住时尝试自行脱困。
- 船只捕获:击杀船长并将他们的船长命令带到舵轮处,这艘船就归你驾驶
- 怜悯系统:在船上死亡后,船会减速,给你时间返回
- 战利品:箱子中包含来自 Create 和 Aeronautics 的整理过的资源、给养或修理部件
- 完全可配置:生成率、等级阈值、船员缩放等,均可通过游戏内配置界面设置
- 多人游戏:玩家分组、加权目标选择、个人冷却时间和全局袭击上限
未来内容
- 当然会有更多船!
- 不同阵营
- Create: Big Cannons 兼容
- 进度
- 更多飞行模型
- 强制加载袭击
预告片即将发布……
配置
hostile_skies-common
#General settings for raid encounters
[general]
#Set to false to disable all automatic raid spawns
enableRaidSpawns = true
#Whether players can capture ships using Captain's Orders
enableShipCapture = true
#Broadcast raid debug messages in chat
debugChatMessages = false
#.
#Controls when and how often raids spawn.
#Chance starts at base and increases by increment each failed roll.
[spawn_timing]
#Minutes between spawn attempts
# Default: 15
# Range: 1 ~ 120
spawnAttemptInterval = 15
#Starting spawn chance (%) on first attempt
# Default: 10.0
# Range: 0.0 ~ 100.0
spawnChanceBase = 10.0
#Added to spawn chance (%) after each failed roll
# Default: 4.0
# Range: 0.0 ~ 100.0
spawnChanceIncrement = 4.0
#Maximum spawn chance (%) Never exceeds this
# Default: 50.0
# Range: 0.0 ~ 100.0
spawnChanceMax = 50.0
#Spawn chance increment (%) when blocked (max raids or no eligible groups).
#Set lower than normal increment to prevent rapid back to back spawns.
# Default: 1.0
# Range: 0.0 ~ 100.0
spawnChanceBlockedIncrement = 1.0
#.
#Multiplayer targeting, grouping, and cooldown settings.
[multiplayer]
#Maximum active raid encounters server-wide
# Default: 3
# Range: 1 ~ 20
maxActiveRaids = 3
#Minutes of cooldown per player after an encounter ends
# Default: 10
# Range: 0 ~ 120
personalCooldownMinutes = 10
#Radius (blocks) within which players are grouped as one target
# Default: 200
# Range: 50 ~ 1000
playerGroupingRadius = 200
#Base weight for target group selection (before tier/Bad Omen bonuses)
# Default: 10.0
# Range: 1.0 ~ 100.0
targetWeightBase = 10.0
#Additional selection weight per unlocked tier
# Default: 1.0
# Range: 0.0 ~ 50.0
targetWeightPerTier = 1.0
#Additional selection weight per Bad Omen level
# Default: 10.0
# Range: 0.0 ~ 100.0
badOmenWeightPerLevel = 10.0
#.
#Ship tier progression: unlocked by captain kill count.
[tier_system]
#Enable tier 1 ships (Scout)
enableTier1 = true
#Enable tier 2 ships (Skiff)
enableTier2 = true
#Enable tier 3 ships (Warship)
enableTier3 = true
#Enable tier 4 ships (Flagship)
enableTier4 = true
#Captain kills required to unlock tier 2
# Default: 8
# Range: 0 ~ 1000
tier2UnlockKills = 8
#Captain kills required to unlock tier 3
# Default: 25
# Range: 0 ~ 1000
tier3UnlockKills = 25
#Captain kills required to unlock tier 4
# Default: 50
# Range: 0 ~ 1000
tier4UnlockKills = 50
#Spawn weights per tier. Higher number = more likely to be selected
[tier_system.weights]
#Tier 1 spawn weight
# Default: 50
# Range: 0 ~ 1000
tier1Weight = 50
#Tier 2 spawn weight
# Default: 30
# Range: 0 ~ 1000
tier2Weight = 30
#Tier 3 spawn weight
# Default: 15
# Range: 0 ~ 1000
tier3Weight = 15
#Tier 4 spawn weight
# Default: 5
# Range: 0 ~ 1000
tier4Weight = 5
#.
#Bad Omen effects on raid difficulty and loot.
#Guarantees the player's highest unlocked tier to spawn.
#Multiplier formula: base + (level - 1) * step.
[bad_omen]
#Crew size multiplier at Bad Omen I
# Default: 1.5
# Range: 1.0 ~ 10.0
badOmenCrewMultiplierBase = 1.5
#Additional crew multiplier per Bad Omen level above I
# Default: 0.5
# Range: 0.0 ~ 5.0
badOmenCrewMultiplierStep = 0.5
#Loot quantity multiplier at Bad Omen I
# Default: 1.5
# Range: 1.0 ~ 10.0
badOmenLootMultiplierBase = 1.5
#Additional loot multiplier per Bad Omen level above I
# Default: 0.5
# Range: 0.0 ~ 5.0
badOmenLootMultiplierStep = 0.5
#.
#Captain kill tracking settings.
[captain_kills]
#Whether kills from raid ship captains count toward tier progression
raidCaptainKillsCounted = true
#Per-player tracking (true) or shared server-wide total (false)
perPlayerKillTracking = true
#.
#Sound settings for raid encounters.
[audio]
#Play a horn sound when a raid ship spawns nearby
enableSpawnHornSound = true
#Range in blocks at which the horn sound is audible
# Default: 200.0
# Range: 10.0 ~ 1000.0
hornSoundRange = 200.0
依赖
运行本模组需要以下模组:
鸣谢:
Marume 制作了标志 https://www.artstation.com/pietrogatto
Vorteks47 帮助建造了船只




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