简易存储槽位

简易存储槽位

增加现有和新箱子的存储槽数量(.pak模组)


注意 —

本模组的作用类似于解锁器。 安装本模组,与箱子互动或建造新箱子。保存游戏。然后移除本模组。


示例 —

用法: 打开箱子或建造箱子将自动改变格子数量。

示例动画

提醒: 箱子格子数量会保存到箱子本身。完成后你可以安全地移除本模组。


这是什么? —

  • 更改现有及新箱子的存储格子数量。

工作原理 —

  1. 打开任何箱子或建造新箱子时,本模组会设置该箱子的格子数量。
  2. 更改箱子格子数量后保存游戏。
  3. 卸载模组。

你必须打开每个箱子或建造新箱子才能应用格子更改。


表格 —

本模组包含所有 28 种普通存储容器。以下是本模组各版本的表格

存储容器 原版 2倍 5倍 10倍 100倍
高级箱子 54 108 270 540 5400
古董书架 10 20 50 100 1000
古董橱柜 12 24 60 120 1200
古董箱子 10 20 50 100 1000
古董长柜 15 30 75 150 1500
古董侧箱 7 14 35 70 700
古董壁柜 3 6 15 30 300
古董衣柜 20 40 100 200 2000
布料覆盖容器 10 20 50 100 1000
冷藏箱 10 20 50 100 1000
铁制架子 15 30 75 150 1500
铁制壁架 3 6 15 30 300
日式箱子 10 20 50 100 1000
大型古董橱柜 15 30 75 150 1500
大型容器 40 80 200 400 4000
储物柜 20 40 100 200 2000
长铁制架子 15 30 75 150 1500
金属箱子 24 48 120 240 2400
橙色储物柜 20 40 100 200 2000
精炼金属箱子 40 80 200 400 4000
冰箱 25 50 125 250 2500
小型容器 10 20 50 100 1000
木桶 8 16 40 80 800
木桶架 15 30 75 150 1500
木箱 10 20 50 100 1000
木制箱子 10 20 50 100 1000
木制架子 10 20 50 100 1000
木制壁架 2 4 10 20 200

注意:打开箱子只能增加格子数量。如果要减少,你必须建造新箱子。


兼容性 —

  • 本模组修改了 WBP_ItemChestBP_StorageMigrationLibrary 以及每种存储容器的蓝图。
**修改详情(点击展开)**
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/BP_BuildObject_ItemChest_04 :: SlotNum
  • setOrAddScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf01_Stone :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf05_Stone :: SlotNum
  • setOrAddScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf03_Stone :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf06_Stone :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf04_Stone :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf01_Wall_Stone :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf02_Stone :: SlotNum
  • setOrAddScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Box02_Iron :: SlotNum
  • setOrAddScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/BP_BuildObject_CoolerBox :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf01_Iron :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf01_Wall_Iron :: SlotNum
  • setOrAddScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Tansu :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf07_Stone :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Container01_Iron :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf04_Iron :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf02_Iron :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/BP_BuildObject_ItemChest_02 :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf03_Iron :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/BP_BuildObject_ItemChest_03 :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/BP_BuildObject_Refrigerator :: SlotNum
  • setOrAddScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Box01_Iron :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Barrel_Wood :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf_Cask_Wood :: SlotNum
  • setOrAddScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Box_Wood :: SlotNum
  • setOrAddScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/BP_BuildObject_ItemChest :: SlotNum
  • setOrAddScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf_Wood :: SlotNum
  • setScalar: Pal/Content/Pal/Blueprint/MapObject/BuildObject/Furniture/BP_BuildObject_Shelf_Hang01_Wood :: SlotNum
  • included asset: Pal/Content/Pal/Blueprint/UI/MapObject/ItemChest/WBP_ItemChest
  • included asset: Pal/Content/PakTools/Shims/BP_StorageMigrationLibrary

本模组会与其他修改存储容器蓝图的模组冲突。这包括小型存储建筑。但是,本模组旨在用作解锁器。请参阅页面顶部的注意。

简易公会存储格子简易存储格子 与本模组兼容。

注意: 使用简易公会存储格子时,你的普通存储容器可能会显示为丢失了增加的格子数量。 实际并未丢失。一旦移除简易公会存储格子,此问题将自行修复。


安装 .Pak 模组 — 用户指南

通过将提供的文件夹放入以下位置进行安装:

Steam:

\SteamLibrary\steamapps\common\Palworld\Pal\Content\Paks\~mods\

Gamepass:

\XboxLibrary\Palworld\Content\Pal\Content\Paks\~mods\

如果你没有 ~mods 文件夹,请创建一个。这是 .pak 模组的常见做法。