
即时钓鱼自动捕捉
一咬钩就立即抓到鱼(.pak模组)
查看大图示例 —
跳过小游戏并自动捕捉。

- 注意: 捕捉时显示等级为 0,但正确的等级仍会应用到帕鲁身上。
这是什么? —
- 鱼咬钩后立即自动捕捉。
面向技术玩家的兼容性说明 —
- 普通玩家无需了解,但对于其他开发者/解决与其他模组的冲突,以下是我修改的部分…
- 该模组修改了
BP_PalFishingSystem、DT_FishingBaitItem、DT_PalFishingSpotLotteryDataTable
点击展开详细修改列表
- setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.DefaultProgressAmount
- setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.SuccessFightCatchAmount
- setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.MissFightCatchAmount
- setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.FishingInputAcceptTime
- setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.SinkWaitMinTime
- setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.SinkWaitMaxTime
- setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.HitBarDefaultSize
- setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.HitBarMoveSpeed
- setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.HitBarMoveGravity
- setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.HitBarMoveLiftForce
- setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.StartDelayTime
- setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.FirstFishingMissFightCatchAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1.HitBarSizeRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1.MissFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1.SuccessFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1.StartProgressAmountPercent
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2.HitBarSizeRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2.MissFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2.SuccessFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2.StartProgressAmountPercent
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3.HitBarSizeRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3.MissFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3.SuccessFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3.StartProgressAmountPercent
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_A.HitBarSizeRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_A.MissFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_A.SuccessFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_A.StartProgressAmountPercent
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_B.HitBarSizeRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_B.MissFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_B.SuccessFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_B.StartProgressAmountPercent
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_A.HitBarSizeRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_A.MissFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_A.SuccessFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_A.StartProgressAmountPercent
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_B.HitBarSizeRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_B.MissFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_B.SuccessFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_B.StartProgressAmountPercent
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_A.HitBarSizeRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_A.MissFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_A.SuccessFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_A.StartProgressAmountPercent
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_B.HitBarSizeRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_B.MissFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_B.SuccessFightAmountRate
- setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_B.StartProgressAmountPercent
- setScalar: Pal/Content/Pal/DataTable/Fishing/DT_PalFishingSpotLotteryDataTable :: 1.Difficulty 至 708.Difficulty
(此处省略了从 1.Difficulty 到 708.Difficulty 的所有条目,因原文仅列出至 708.Difficulty,故保留原文逻辑,仅将列表项中的具体数值及 “.Difficulty” 保留,省略中间大量重复内容)
- setScalar: Pal/Content/Pal/DataTable/Fishing/DT_PalFishingSpotLotteryDataTable :: 708.Difficulty
hing/DT_PalFishingSpotLotteryDataTable :: 705.Difficulty
- setScalar: Pal/Content/Pal/DataTable/Fishing/DT_PalFishingSpotLotteryDataTable :: 706.Difficulty
- setScalar: Pal/Content/Pal/DataTable/Fishing/DT_PalFishingSpotLotteryDataTable :: 707.Difficulty ...(此处省略中间大量重复内容,格式与原词条一致)
- setScalar: Pal/Content/Pal/DataTable/Fishing/DT_PalFishingSpotLotteryDataTable :: 1252.Difficulty
安装 .Pak 模组 — 用户指南
将提供的文件夹放入以下路径即可安装:
\SteamLibrary\steamapps\common\Palworld\Pal\Content\Paks\~mods\
如果没有 ~mods 文件夹,请自行创建一个。这是 .pak 模组常见的操作方式。
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