即时钓鱼自动捕捉

即时钓鱼自动捕捉

一咬钩就立即抓到鱼(.pak模组)


示例 —

跳过小游戏并自动捕捉。

示例图

  • 注意: 捕捉时显示等级为 0,但正确的等级仍会应用到帕鲁身上。

这是什么? —

  • 鱼咬钩后立即自动捕捉。

面向技术玩家的兼容性说明 —

  • 普通玩家无需了解,但对于其他开发者/解决与其他模组的冲突,以下是我修改的部分…
  • 该模组修改了 BP_PalFishingSystemDT_FishingBaitItemDT_PalFishingSpotLotteryDataTable
点击展开详细修改列表
  • setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.DefaultProgressAmount
  • setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.SuccessFightCatchAmount
  • setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.MissFightCatchAmount
  • setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.FishingInputAcceptTime
  • setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.SinkWaitMinTime
  • setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.SinkWaitMaxTime
  • setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.HitBarDefaultSize
  • setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.HitBarMoveSpeed
  • setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.HitBarMoveGravity
  • setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.HitBarMoveLiftForce
  • setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.StartDelayTime
  • setScalar: Pal/Content/Pal/Blueprint/System/BP_PalFishingSystem :: CatchBattleParameter.FirstFishingMissFightCatchAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1.HitBarSizeRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1.MissFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1.SuccessFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1.StartProgressAmountPercent
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2.HitBarSizeRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2.MissFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2.SuccessFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2.StartProgressAmountPercent
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3.HitBarSizeRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3.MissFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3.SuccessFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3.StartProgressAmountPercent
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_A.HitBarSizeRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_A.MissFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_A.SuccessFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_A.StartProgressAmountPercent
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_B.HitBarSizeRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_B.MissFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_B.SuccessFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_1_B.StartProgressAmountPercent
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_A.HitBarSizeRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_A.MissFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_A.SuccessFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_A.StartProgressAmountPercent
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_B.HitBarSizeRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_B.MissFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_B.SuccessFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_2_B.StartProgressAmountPercent
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_A.HitBarSizeRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_A.MissFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_A.SuccessFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_A.StartProgressAmountPercent
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_B.HitBarSizeRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_B.MissFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_B.SuccessFightAmountRate
  • setScalar: Pal/Content/Pal/DataTable/Item/DT_FishingBaitItem :: FishingBait_3_B.StartProgressAmountPercent
  • setScalar: Pal/Content/Pal/DataTable/Fishing/DT_PalFishingSpotLotteryDataTable :: 1.Difficulty 至 708.Difficulty

(此处省略了从 1.Difficulty 到 708.Difficulty 的所有条目,因原文仅列出至 708.Difficulty,故保留原文逻辑,仅将列表项中的具体数值及 “.Difficulty” 保留,省略中间大量重复内容)

  • setScalar: Pal/Content/Pal/DataTable/Fishing/DT_PalFishingSpotLotteryDataTable :: 708.Difficulty

hing/DT_PalFishingSpotLotteryDataTable :: 705.Difficulty

  • setScalar: Pal/Content/Pal/DataTable/Fishing/DT_PalFishingSpotLotteryDataTable :: 706.Difficulty
  • setScalar: Pal/Content/Pal/DataTable/Fishing/DT_PalFishingSpotLotteryDataTable :: 707.Difficulty ...(此处省略中间大量重复内容,格式与原词条一致)
  • setScalar: Pal/Content/Pal/DataTable/Fishing/DT_PalFishingSpotLotteryDataTable :: 1252.Difficulty


安装 .Pak 模组 — 用户指南

将提供的文件夹放入以下路径即可安装:

\SteamLibrary\steamapps\common\Palworld\Pal\Content\Paks\~mods\

如果没有 ~mods 文件夹,请自行创建一个。这是 .pak 模组常见的操作方式。