
SYN-ACK - Sasha Yakovleva's Custom Iconic Weapon
Adds a custom Iconic Omaha pistol, inspired by Sasha Yakovleva from Cyberpunk: Edgerunners
查看大图If you look at Sasha's weapon in the Cyberpunk Edgerunners - Let You Down music video, you might assume it's Lizzie. That's a common interpretation, but I never found it particularly convincing given how chaotic and shotgun-like Lizzie is. While the colors are similar, I always imagined Sasha's weapon as something far more practical: stealthier, more tactical, and better suited to a techie and netrunner.
[img]https://preview.redd.it/sasha-is-using-the-lizzie-pistol-in-the-edgerunners-let-you-v0-uce6rjlcaun91.png?width=1080&crop=smart&auto=webp&s=62ec6aedd7d787278c6e0413a407cd823c25c202[/img]
SYN-ACK is a custom Iconic M-76E Omaha inspired by Sasha's character, a weapon she heavily modified to suit her own needs. It has been tuned to favor precision over chaos, deliver a reconnaissance payload, and fire more quietly than a standard Omaha.
Gameplay-wise, SYN-ACK saves you both RAM and a quickhack slot by turning its charged shot into a built-in network reconnaissance tool. It is the perfect companion for netrunners who want to delegate the minor hack to their weapon while they focus on uploading the heavy hitters. It rewards precision and planning, offering a utility-focused playstyle that still packs enough punch to get the job done.
[b][color=#ffff00][size=5]Acquisition[/size][/color][/b]
This weapon can be acquired during the Prologue or as soon as you begin Act 2.
[list=1]
[]During [b]The Rescue[/b], before following Jackie to the elevator, search the nearby garage for a weapon case containing SYN-ACK.[/]
[]Alternatively, complete the [b]Over the Edge[/b] side job to obtain SYN-ACK together with David's Jacket.[/]
[/list]or just spawn it with the CET console:
[spoiler]Game.AddToInventory("Items.SYN-ACK_Omaha_Sasha", 1)[/spoiler]
[b][color=#ffff00][size=5]Requirements[/size][/color][/b]
This mod will not work without the latest version of these mods:
[url=https://www.nexusmods.com/cyberpunk2077/mods/4198?tab=files]ArchiveXL[/url]
[url=https://www.nexusmods.com/cyberpunk2077/mods/4197?tab=files]TweakXL[/url]
[url=https://www.nexusmods.com/cyberpunk2077/mods/2380?tab=files]RED4ext[/url]
[b][color=#ffff00][size=5]Compatibility[/size][/color][/b]
This gun has its own elements but is not fully standalone, it still draws many elements from Lizzie. Therefore some mods modifying or rebalancing Lizzie might influence SYN-ACK or cause the game to crash.
[list]
[]Unfortunately [url=https://www.nexusmods.com/cyberpunk2077/mods/16841?tab=files]Gunsensical[/url] is not compatible for now [url=https://www.nexusmods.com/cyberpunk2077/mods/16841?tab=files][/url]- I am planning updates that might resolve this conflict.[/]
[/list][b][color=#ffff00][size=5]Recommended mods[/size][/color][/b]
[list]
[][url=https://www.nexusmods.com/cyberpunk2077/mods/18290]Quickhack Fixes[/url][/]
[/list][b][color=#ffff00][size=5]Shout-outs[/size][/color][/b]
Special thanks to DestinyBu for their[url=https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/weapons/new-iconic-weapon-step-by-step#the-full-tweak] excellent Iconics guide.[/url]
[b][color=#ffff00][size=5]Disclaimer[/size][/color][/b]
This is my first Cyberpunk 2077 mod. I would greatly appreciate any constructive feedback on what I could have done better, whether it's balance, implementation, or presentation. Cheers! ^^
[color=#00ffff][b][size=6]FAQ[/size][/b][/color]
[color=#00ffff][b]Q: How does SYN-ACK work mechanically?[/b][/color]
[spoiler][color=#ffff00]Fully charged shots:[/color]
[list]
[][color=#ffff00]deal minimal damage (1 to 5)[/color][/]
[][color=#ffff00]upload the Iconic 32-second Ping to the target[/color][/]
[][color=#ffff00]mark the target for 16 seconds, preventing repeated uploads[/color][/]
[][color=#ffff00]staggers the target and scrambles their communications for 3 seconds, preventing them from reacting to the damage if you were stealthy[/color][/]
[][color=#ffff00]applies a brief glitch effect to your screen[/color][/]
[/list][/spoiler]
[color=#00ffff][b]Q: Is SYN-ACK supposed to deal so little damage with a charged shot ?[/b][/color]
[spoiler][color=#ffff00]Yes, the charged shot is designed as a reconnaissance tool rather than a damage dealer. It trades raw damage for battlefield awareness, allowing netrunners to save RAM and a quickhack slot for more demanding hacks[/color][/spoiler]
[color=#00ffff][b]Q: Is SYN-ACK meant to be a stealth weapon?[/b][/color]
[spoiler][color=#ffff00]Yes, but not in the same way as ‘[b]Pariah[/b]’ or ‘[b]Her Majesty[/b]’ or other dedicated stealth weapons. SYN-ACK fires more quietly than a standard Omaha, but it is not as silent as the mentioned weapons. The emphasis is on gathering information before the fight rather than eliminating every target unnoticed[/color][/spoiler]
[color=#00ffff][b]Q: Does the weapon scale with my level? [/b][/color]
[spoiler][color=#ffff00]Yes. It follows Cyberpunk's default Iconic scaling. During [b]The Rescue[/b] you'll find a Tier 1 version. The version obtained after completing [b]Over the Edge[/b] can be any Tier, depending on your character level when completing the job[/color][/spoiler]
[color=#00ffff][b]Q: Can I use this with weapon overhaul mods? [/b][/color]
[spoiler][color=#ffff00]Generally yes, but mods that modify the Omaha's meshes, appearances, or materials may cause conflicts[/color][/spoiler]
[color=#00ffff][b]Q: Where can I get the Sasha outfit from the screenshots?[/b][/color]
[spoiler][color=#ffff00][url=https://www.nexusmods.com/cyberpunk2077/mods/16697?tab=description]Haircut[/url]
[url=https://www.nexusmods.com/cyberpunk2077/mods/5393]Outfit[/url]
[url=https://www.nexusmods.com/cyberpunk2077/mods/22336]Gloves[/url]
[url=https://www.nexusmods.com/cyberpunk2077/mods/5832?tab=description]Cyberware and Eyeliner[/url][/color][/spoiler]
[url=https://www.nexusmods.com/cyberpunk2077/mods/5832?tab=description][/url]
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