Dialogue Preview

Dialogue Preview

makes dialogue choices show what V will actually say

[size=4][b]Features[/b][/size]
[list]
[][size=4]Makes dialogue choices show what V will actually say[/size][/]
[][size=4]Change how long it will take for an NPC to remind V ("Hey, V?", "I'm waiting", etc.)[/size][/]
[][size=4]Change or remove timers from dialogue (may cause some weird bugs[/size][size=4])[/size][/]
[/list]
[color=#D4D4D8][size=4][b]Description[/b][/size][/color]

[color=#D4D4D8][size=4]Under the hood, the game defines scenes as a graph of nodes that point to each other. Nodes can represent a lot of stuff but notably dialogue choices (the options you pick from) and the dialogue itself (what's said between entities in a scene), [url=https://i.ibb.co/5gHd7Gn8/Screenshot-from-2026-07-25-18-56-42.png]here's an example[/url], with the green arrow representing the flow for picking that specific option.[/size][/color]

[size=4]This mod reads the game files and, for each dialogue choice, attempts to find the respective dialogue line from the player. If one is found, the mod gives the line's localization key to the dialogue option, making the game show what V will actually say.[/size]

[size=4]There may be some hiccups/wrong labels, if so please create a bug report.[/size]


[left][size=4][b]Installation[/b][/size][/left]
[left][size=4]Extract the main zip folder to your Cyberpunk 2077 folder.[/size][/left]


[size=4][b]Thanks[/b][/size]
[size=4]As always, thank you to the community for the vast amount of resources and tools.[/size]