
Night City Chronology
Night City now abides by the laws of time.
查看大图[font=Trebuchet MS]Night City should feel like a living city—not a stage waiting for the next quest cue.[/font]
[font=Trebuchet MS][b][color=#ffff00][size=4]Night City Chronology[/size][/color][/b] replaces Cyberpunk 2077’s quest-controlled clock with a persistent, lore-aligned calendar and a true 24-hour cycle. [/font]
[font=Trebuchet MS]One in-game minute now equals one real minute, allowing days to unfold naturally, nights to linger, and time to keep moving forward without bending around quests, scripted scenes, or convenient story transitions.[/font]
[font=Trebuchet MS]The result is a slower, more grounded experience where mornings, nights, dates, and the passage of time actually matter.[/font]
[heading][font=Trebuchet MS]KEY FEATURES[/font][/heading]
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[][font=Trebuchet MS]Simulated 24-hour Night City[/font][/]
[][font=Trebuchet MS]One in-game minute equals one real minute[/font][/]
[][font=Trebuchet MS][b][color=#ffff00]Persistent, lore-aligned calendar progression[/color][/b][/font][/]
[][font=Trebuchet MS]Prevents the calendar from rolling backward[/font][/]
[][font=Trebuchet MS]Disables accelerated quest time jumps[/font][/]
[][font=Trebuchet MS]Disables scripted forced-weather changes[/font][/]
[][font=Trebuchet MS]Supports story chronology from 2076 through 2079[/font][/]
[][font=Trebuchet MS]Designed for immersion, role-playing, and longer playthroughs[/font][/]
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[heading][font=Trebuchet MS]COMPATIBILITY[/font][/heading]
[font=Trebuchet MS]Confirmed Compatible[/font]
[list]
[][font=Trebuchet MS][url=https://www.nexusmods.com/cyberpunk2077/mods/18027]Weather Switcher[/url][/font][/]
[][font=Trebuchet MS][url=https://www.nexusmods.com/cyberpunk2077/mods/12490]Nova City 2[/url][/font][/]
[][font=Trebuchet MS][url=https://www.nexusmods.com/cyberpunk2077/mods/5115]Immersive Time Skip[/url][/font][/]
[][font=Trebuchet MS][url=https://www.nexusmods.com/cyberpunk2077/mods/24604]Immersive Gigs[/url][/font][/]
[][font=Trebuchet MS][url=https://www.nexusmods.com/cyberpunk2077/mods/23290]Take A Breather[/url][/font][/]
[][font=Trebuchet MS][url=https://www.nexusmods.com/cyberpunk2077/mods/16300]Dark Future[/url][/font][/]
[][font=Trebuchet MS][url=https://www.nexusmods.com/cyberpunk2077/mods/26956]Dark Future Core[/url][/font][/]
[/list][font=Trebuchet MS]Most visual, clothing, vehicle, weapon, character, and general gameplay mods should work normally, provided they do not directly control the game clock, calendar, time-skip system, or scripted weather transitions.[/font]
[line]
[font=Trebuchet MS][size=4][b]Potential Incompatibilities[/b][/size][/font]
[font=Trebuchet MS]Night City Chronology may conflict with mods that modify:[/font]
[list]
[][font=Trebuchet MS]The global game timescale[/font][/]
[][font=Trebuchet MS]Calendar or date progression[/font][/]
[][font=Trebuchet MS]Quest-controlled time changes[/font][/]
[][font=Trebuchet MS]The base time-skip system[/font][/]
[][font=Trebuchet MS]Scripted weather or time transitions[/font][/]
[/list][font=Trebuchet MS]Using multiple mods that control the same systems may result in inconsistent time progression or one mod overriding another.[/font]
[line]
[font=Trebuchet MS][size=4][b]Known Quirk[/b][/size][/font]
[font=Trebuchet MS]Some missions were designed for a specific time of day, so their lighting or shadows may look unusual when played at another time. This is only visual and does not break the quest.[/font]
[font=Trebuchet MS]For best results, start missions or gigs at your preferred time of day or night to match the cinematic lighting you want.[/font]
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[heading][font=Trebuchet MS]REQUIREMENTS[/font][/heading]
[list]
[][font=Trebuchet MS]0-Engine[/font][/]
[][font=Trebuchet MS]ArchiveXL[/font][/]
[][font=Trebuchet MS]Codeware[/font][/]
[][font=Trebuchet MS]Cyber Engine Tweaks[/font][/]
[][font=Trebuchet MS]RED4ext[/font][/]
[][font=Trebuchet MS]redscript[/font][/]
[][font=Trebuchet MS]TweakXL[/font][/]
[/list]
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