Immersive Travel

Immersive Travel

Make Public Transit Great Again: The Ultimate Immersive Challenge.

游戏玩法

What this mod does: 

It's simple — it removes every fast travel point on the map. Each one has been manually verified twice: once at the code level and once through in-game testing. So you don't have to worry about it accidentally deleting anything. It only removes fast travel points. If there's any clutter placed on the terminal, like wires or bottles, those get removed too, so no floating objects will be left behind.

It makes the metro, taxis, and other player transportation great again. I know only a few will embrace this, but once you do, it can massively improve the gameplay experience — because 2077 itself has a seamless, one-take production quality.

If there are any missed fast travel points, or new ones added by mods, feel free to request a patch or update in the comments.

[b]The map becomes clean and uncluttered.[/b]
[img]https://i.meee.com.tw/LRazQB5.png[/img]

Compatibility:
Compatible with everything. If other mods have a [Disable Fast Travel] feature, this mod still provides benefits when used alongside them because this mod does not rely on scripts. The performance cost is zero, and it also reduces loaded objects. Plus, the map becomes cleaner. So you can turn off the [Disable Fast Travel] feature in other mods and use this one instead.

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v1.1
Removed 9 teleport points that were omitted from the initial version; the list should now cover all teleport points.


v1.2
The entire logic has been refactored. Now it only deletes the worldEntityProxyMeshNode (LOD) and worldEntityNode (interaction entity) entries of fast travel points — which are just visual objects. The current version does not delete any worldStaticMarkerNode entries, so all fast travel points still exist in your game (just invisible to the player). events that depend on these fast travel points, such as certain quests, will be completely unaffected. 

v1.3
Fixed an omission where fast travel points were not hidden on the map when the filter was set to Service Points Filter Group.

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Safety:
Can be installed and removed at any time. After removal, all your fast travel terminals will be restored.
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Installation:
Extract to the game's root directory.
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[b]My other mods:[/b]
[b][url=https://www.nexusmods.com/cyberpunk2077/mods/30028]Immersive Relic malfunctions at Cyberpunk 2077 Nexus - Mods and community[/url][/b]
[b]
[url=https://www.nexusmods.com/cyberpunk2077/mods/29870]Perfect Vanilla - Eden Plaza Charter Hill Fix at Cyberpunk 2077 Nexus - Mods and community[/url][/b]

[b][url=https://www.nexusmods.com/cyberpunk2077/mods/29866][/url][url=https://www.nexusmods.com/cyberpunk2077/mods/29885]Perfect Vanilla - Cyberware Attack Speed Fix at Cyberpunk 2077 Nexus - Mods and community[/url][/b]

[url=https://www.nexusmods.com/cyberpunk2077/mods/29870][/url][url=https://www.nexusmods.com/cyberpunk2077/mods/29885][/url][b][url=https://www.nexusmods.com/cyberpunk2077/mods/29866]Perfect Vanilla - Playable Roulette Fix at Cyberpunk 2077 Nexus - Mods and community[/url][/b]




[b]这个模组的作用:[/b]
很简单——它会移除地图上的所有快速旅行点。每个点都经过了两轮手动验证:一次是在代码层面校验,另一次是通过游戏内实测。所以你不用担心它会误删任何东西。它只移除快速旅行点。如果快速旅行终端上有任何杂物(比如电线或瓶子),这些也会被清除,不会留下漂浮的物品。
它让地铁、出租车和其他玩家交通工具再次伟大。我知道只有少数人会接受这个设定,但一旦你尝试了,它会极大地改善游戏体验——因为《2077》本身就有着无缝衔接、一镜到底的制作水准。
如果有遗漏的快速旅行点,或者由其他模组新增的旅行点需要删除,可在评论区请求补丁或更新。

[b]兼容性:[/b]
与所有模组兼容。如果其他模组带有“禁用快速旅行”功能,本模组与它们一同使用时仍能提供额外好处,因为它不依赖脚本。性能成本为零,同时还能减少加载的物体。而且地图会更干净。因此你可以关闭其他模组中的“禁用快速旅行”功能,搭配本模组实现更好的组合效果。

[b]安全性:[/b]
可以随时安装和卸载。卸载后,所有快速旅行终端都会恢复原状。
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[b]安装方法:[/b]
解压到游戏根目录。

更新日志:
[b]v1.1:[/b]
新增移除初始版本中遗漏的 9 个传送点;现在列表应覆盖原版所有传送点。
[b]v1.2:[/b]
整个逻辑已重构。现在仅删除快速旅行点的  worldEntityProxyMeshNode(LOD)和  worldEntityNode (交互实体)条目——这些只是视觉对象。当前版本不会删除任何  worldStaticMarkerNode(实际生成点)条目,因此所有快速旅行点本质上还保留在游戏中,并且依赖这些快速旅行点的事件(例如某些任务)完全不受影响。

我使用了其他方法来隐藏地图上的快速旅行点标记。

v1.3:
修复了一个遗漏:当你把地图选择为:筛选(服务点)时,也在地图上隐藏快速传送点。