Cinematic Immunity

Cinematic Immunity

This mod will grant you temporary immunity to go through parts of the game that are meant to be cinematic. Are you sick and tired of getting killed that those Arasaka goons on their bike every single time you need to go from Act 1 to Act 2? So am I.

[center][size=5][b]Cinematic Immunity[/b][/size]
[i]No more dying in cutscenes.[/i][/center]

[color=#ff7700][b]OVERVIEW[/b][/color]

Cinematic Immunity automatically grants full invulnerability ([i]gameGodModeType.Invulnerable[/i]) whenever the game enters a scripted cinematic or story sequence. The moment the scene ends, immunity is removed and normal gameplay resumes. No console commands, no manual toggling - it just works.

The mod uses a lightweight polling heartbeat (every 5 seconds) that checks quest facts and the player's controlled character record to detect scene boundaries accurately.

[color=#ff7700][b]WHY THIS MOD EXISTS[/b][/color]

Several story sequences leave V technically controllable but unable to meaningfully react to threats - the Act 1 → Act 2 car chases, Johnny possession moments, braindance sessions, and others. On harder difficulties or with combat-overhaul mods installed, stray enemies or world damage during these windows can kill you and force a reload. This mod prevents that.

It is meant for people who have played and survived these scenes before, and just want to go through unskippable parts to get on with the game itself.

[color=#ff7700][b]SCENES COVERED[/b][/color]

Each window below can be toggled independently in the Mod Settings menu.

✅Scenarios with this checkmark have been tested and confirmed as 'invulnerable'.

[b]Virtual Environments[/b]
[list]
[][b]✅ VR Tutorial[/b] - The opening VR stand-in sequence before the lifepath prologues begin.[/]
[][b]✅ Cyberspace / Net Dives[/b] - All cyberspace and net-dive sequences throughout the game.[/]
[][b]✅ Braindance[/b] - Braindance viewer and editor sessions (both main-story and side content).[/]
[/list]
[b]Prologue & Act 1[/b]
[list]
[][b]✅ Corpo Lifepath Intro[/b] - The Arasaka boardroom opening while the corporate UI overlay is active.[/]
[][b]✅ Nomad / Street Kid Prologue[/b] - From the start of those prologues until The Rescue (q001) begins.[/]
[][b]✅ The Rescue Car Chase[/b] — The car chase with Jackie, up to Viktor's ripperdoc appointment.[/]
[/list]
[b]Scene Detection (General)[/b]
[list]
[][b]✅ Johnny Possession[/b] - All sequences where Johnny takes control of V's body.[/]
[][s][b]Generic Scene Tiers[/b] - Any moment the game's high-level state machine is in SceneTier 3–5, or when time-skip / fast-travel is blocked by an active scene restriction.[/s] (Disabled for now because of unintended consequences. I will revisit that later).[/]
[/list]
[b]Story Milestones[/b]
[list]
[][b]✅ The Heist - Konpeki Plaza Escape[/b] - From the moment V reaches the Delamain through the car chase to No Tell Motel.[/]
[][b]✅ Act 1 → Act 2 Transition[/b] - No Tell Motel through the H10 apartment scene with Johnny, before Playing for Time (q101) goes active.[/]
[]Car chase during Saul's rescue.[/]
[][b]✅[/b] Claire's car races.[/]
[][b]Don't Fear the Reaper[/b] - The solo Arasaka Tower assault ending (q115), covering both the Rogue-assisted and pure solo DFTR variants.[/]
[/list]
[color=#ff7700][b]REQUIREMENTS[/b][/color]
[list]
[][url=https://www.nexusmods.com/cyberpunk2077/mods/1511]Redscript[/url][/]
[][url=https://www.nexusmods.com/cyberpunk2077/mods/4885]Mod Settings[/url] — for the in-game configuration menu[/]
[/list]
[color=#ff7700][b]INSTALLATION[/b][/color]

Install manually or with a mod manager (Vortex / MO2).
Drop the [b]r6/[/b] folder into your Cyberpunk 2077 game directory.

[color=#ff7700][b]CONFIGURATION[/b][/color]

Open [b]Main Menu → Mod Settings → CINEMATIC IMMUNITY[/b].

Every scene window has its own toggle. The master [b]Enable mod[/b] switch disables all immunity at once without uninstalling. Settings take effect immediately - no save reload needed.

[color=#ff7700][b]COMPATIBILITY[/b][/color]

The mod only reads game state (quest facts, blackboard, status effects) and applies/removes a single god-mode status effect. It does not replace or wrap any game functions. It should be compatible with virtually any other mod.

There is a built-in compatibility with [url=https://www.nexusmods.com/cyberpunk2077/mods/31101]Conditional Reshade Optics[/url] where active immunity is visualized with a cinematic bands/border effect.

[color=#ff7700][b]NOTES[/b][/color]
[list]
[]The 5-second polling interval means immunity kicks in within a couple of seconds of a scene starting, not instantaneously. This is intentional to keep performance overhead minimal.[/]
[]If the mod is disabled mid-scene while immunity is active, it will clean up and remove the effect before stopping.[/]
[/list]