No Jumpscare Audio - Remove Screamer Sounds

No Jumpscare Audio - Remove Screamer Sounds

Removes the loud startling audio from red-vision/screamer sequences while preserving the visuals and subtle transition sounds. Designed for players who dislike jumpscares or sudden loud audio.

[size=4][b]Description
[/b][/size]
[b][u]No Jumpscare Audio - Remove Screamer Sounds[/u][/b] is a small accessibility mod that removes the loud audio sting used during The Blood of Dawnwalker's red-vision/screamer sequences.
The visual effects are completely untouched, and the quieter transition sounds are preserved. This means the sequences still occur as intended, but without the sudden loud screamer sound.
This mod does [b]not[/b] remove cutscenes, visions, red flashes, dialogue, music, or general sound effects.
The mod replaces the 15 unique audio files referenced by the game's 29 known
[code]CS_Screamers[/code]events with silent equivalents.

[b]Testing:[/b] The mod has been successfully tested in-game on multiple screamer sequences. I have not personally played through and verified every individual screamer event, so please report any that I may have missed.

Tested on 1.03

[size=4][b]Installation instructions:
[/b][/size]
[list=1]
[]Locate your [i]The Blood of Dawnwalker[/i] installation.
[/
]
[]Open:

[code]Dawnwalker\Content\Paks[/code][/
]
[]Create a folder named
[code]~mods[/code]if you don't already have one.
[/
]
[]Place the included
[code].pak[/code]file inside
[code]~mods[/code][/
]
[/list]The final path should look like-

[code]Dawnwalker\Content\Paks\~mods\Dawnwalker_NoScreamerAudio_P.pak[/code]
Uninstallation:

Delete

"Dawnwalker_NoScreamerAudio_P.pak"

from the
[code]~mods[/code]folder.

Compatibility:

No UE4SS or other runtime mod loader is required.
Because the mod overrides specific Wwise media files, a future game update could change the relevant audio IDs or add new screamer sequences. If you encounter a screamer that still has the loud audio sting, please report it.

[size=4][b]Requirements:[/b][/size]

None other than the mod itself.

[size=4][b]Shout outs:[/b][/size]

AI tools were used to assist with technical research, file analysis, and development guidance. The mod was assembled and tested in-game by me, a real human being :O

Picture made by AI.