
Crimson Desert ESP
An ESP Overlay Mod/Cheat for Crimson Desert
查看大图[size=4][b]Description[/b][/size]
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[][size=3][color=#D4D4D8]An ingame ESP & Chest location overlay for Crimson Desert.[/color][/size][/]
[][size=3][color=#D4D4D8][b][u]CURRENT SUPPORTED GAME VERSION: 1.18.0[/u][/b][/color][/size][/]
[]Current Mod Version: 1.1.18
Changelog for 1.1.18:
Updated for game mode 1.1.18
Added some preliminary work for tracking chests (opened chests will become gray during sessions instead of staying gold)
Changelog for 1.1.0:
Updated w/ a Static Chest ESP (it uses baked cordinates projected onto the ESP) - This is hopefully not a final solution but a temporary one because it does not track progress, a live one is difficult due to the game culling interactable objects after ~20m but I will look into it some more.Startup key changed to F12 but is rebindable. [/]
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[size=4][b]Installation instructions[/b][/size]
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[][color=#D4D4D8]Drag "dxgi.dll" to the same folder CrimsonDesert.exe is in. (C:\SteamLibrary\steamapps\common\Crimson Desert\bin64)[/color][/]
[][color=#D4D4D8]Press "F12" ingame to bring up the overlay settings and enable the menu if it's the first run. (It's rebindable, if you're on v1.0.0 the default was insert for that version.)[/color][/]
[][color=#D4D4D8]To uninstall, delete dxgi.dll[/color][/]
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[size=4][b]Main features[/b][/size]
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[][color=#D4D4D8][size=3]A customizable ESP that hooks into DX12 that allows toggles by different faction types. (player, civilian, mercenary, guard, livestock, critter, prop, etc)[/size][/color][/]
[][color=#D4D4D8][size=3]Static Chest ESP [b](DOES NOT TRACK PROGRESS ATM)[/b][/size][/color][/]
[][color=#D4D4D8][size=3]Min & Max distance is customizable.[/size][/color][/]
[][color=#D4D4D8][size=3]Customizable labels like name, id, faction, distance, and actor address (memory) in case anyone wants to look at structures.[/size][/color][/]
[][color=#D4D4D8][size=3]Customizable memory read performance (slow/speed up position data at will). [/size][/color][/]
[][color=#D4D4D8][size=3]Persistent settings (a cdesp.ini will be created on first run and a log file is also created)[/size][/color][/]
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[size=4][b]Other Info[/b][/size]
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[]I built this using a NVIDIA GPU, this should survive DLSS and Framegen but not sure about AMD or Intel support. [/]
[]Those cards will probably not be officially supported since I don't have that hardware, sorry. [/]
[]Unsure if this will work with Reshade I don't use Reshade.[/]
[]Also currently no plans on open sourcing this, im using hard coded addresses and offsets per game version but feel free to decompile it if you really want to, its not obfuscated or anything.[/]
[]Please let me know if you run into any issues.[/]
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[size=4][b]Images[/b][/size]
[img]https://staticdelivery.nexusmods.com/mods/8969/images/3277/3277-1786665652-573276956.png[/img]
[img]https://staticdelivery.nexusmods.com/mods/8969/images/3277/3277-1786665658-1920054226.png[/img][img]https://staticdelivery.nexusmods.com/mods/8969/images/3277/3277-1786757549-1845684463.png[/img]
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