PNA 1907-Ambient Gang - popcycle Merge

PNA 1907-Ambient Gang - popcycle Merge

Giving this popcycle.dat file priority will ensure that Ambient Gang and PNA 1907 work together without sacrificing features from either mod. Follow installation instructions provided.

[size=4][b]Description[/b][/size]
First of all shoutout to [url=https://www.nexusmods.com/profile/RichardHertz?gameId=3024]RichardHertz[/url] for creating [url=https://www.nexusmods.com/reddeadredemption2/mods/979]Project New Austin 1907[/url] and [url=https://www.nexusmods.com/profile/Blackjacks420n]Blackjacks420n[/url] for creating [url=https://www.nexusmods.com/reddeadredemption2/mods/822]Ambient Gang[/url].  Two of my favorite mods.  However, when trying to use both and following the instructions on the pinned comment by Richard on the PNA link, it would simply eliminate gangs from spawning ambiently entirely.   When I would load Ambient Gang after PNA 1907 I would then start to see the gangs again, but would lose some features of PNA.  To avoid losing anything from either I decided to create a merged popcycle file, and after thorough testing I have concluded that it is working great on all parts of the map.  Be sure to follow the instructions included to ensure that you also have the same result.  Enjoy

[size=4][b]Installation instructions[/b][/size]
[color=#D4D4D8]PNA 1907 + Ambient Gang Popcycle Merge

1. Put the "PNA 1907 + Ambient Gang Popcycle Merge" folder in your LML folder.  Load it AFTER both PNA 1907 and Ambient Gang.
3. In Lenny's Mod Manager, keep it enabled and keep Overwrite checked.
4. Place it after both Project New Austin: 1907 and Ambient Gang. (Higher Priority)
5. Continue following PNA's instruction regarding Ambient Gang's armadillo.ymt by deleting it from Ambient Gang scenarios folder.
6. Do not delete Ambient Gang's popgroups file; leave it's original popcycle file alone.  The merged popcycle refers to Ambient Gang population groups such as HORSE_BANDITOS, HORSE_DUSTER, HORSE_CONFEDERATE, and HORSE_ARMY.[/color]
[color=#D4D4D8]7. The merge must remain the highest-priority popcycle.dat.  Loading it after PNA 1907 and Ambient Gang and checking "Overwrite" will ensure this.[/color]

[size=4][b]Main features[/b][/size]
[color=#D4D4D8]- Ambient Gang's supplied schedules are retained worldwide, including Valentine, Rhodes, Annesburg, Roanoke Ridge, Big Valley, Bayou, and New Austin.
- Ambient Gang's original HORSE_BANDITOS entries and original 200 New Austin density values are preserved without artificial caps.
- PNA's TRAFFIC_ARMADILLO_MAIN_SCHEDULE and TRAFFIC_OUTSKIRTS_ARM_SCHEDULE are retained exactly to protect PNA's Armadillo population design.
- Ambient Gang's unique TRAFFIC_ARMY schedule is retained. [/color]

[size=4][b]Requirements[/b][/size]
[color=#d4d4d8]Must have PNA 1907 and Ambient Gangs installed.  Scripthook and Lenny's Mod Loader also required.[/color]

[size=4][b]Shout outs[/b][/size]
[size=3][color=#D4D4D8]Thanks to the creators of both mods as they are two of my favorite mods available for RDR2 and using them together is peak[/color][/size]

[size=3][color=#D4D4D8]If you are using the merge and come across anything that seems off let me know on the posts section.  I personally have tested it for 20+ hours and everything seems to be working well on my end.[/color][/size]